Archive
Two Apple (Macintosh and iPhone) Programming Books Worth Buying
During MacBreak Weekly 127, Andy Ihnatko’s picks were two books. I normally try to avoid purchasing a bazzillion books espcially programming books. Most of them just aren’t worth it. These two are book are worth buying.

Apple Training Series: AppleScript 1-2-3
: In AppleScript 1-2-3 Apple’s AppleScript product manager, Sal Soghoian, teaches beginners how to address nearly any automation task on the Macintosh. Broken down into three parts, the book starts by explaining AppleScript fundamentals through a series of hands-on how-tos designed to teach you how to write functional scripts. The second section expands on the knowledge gained in the first section with an in-depth examination of useful AppleScript tools and techniques, and the third section uses sample scripts to demonstrate how to automate Apple and third-party applications. If you’re looking to work more productively by automating your workflow, you’ll want this primer written by the leading expert in the field-no one knows more about AppleScript than Sal.
This book is an offical Apple book written by the Apple’s AppleScript product manager. You not going to get much more of an expert on Applescript than this. Apparently it’s been in the works for a while. The 5 Amazon reviews are either 4 or 5 stars.

Beginning iPhone Development: Exploring the iPhone SDK
: This book is written by Dave Mark and Jeff LaMarche, both experienced Mac developers. It’s written for the beginning iPhone developers who also has some programming experience.
From the description: The book starts with the basics, walking you through the process of downloading and installing Apple’s free iPhone SDK, then stepping you though the creation of your first simple iPhone application. You’ll move on from there, mastering all the iPhone interface elements that you’ve come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You’ll master the art of table-building and learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using SQLite, iPhone’s built-in database management system. You’ll learn how to draw using Quartz 2D and OpenGL ES. You’ll add MultiTouch Gestural Support (pinches and swipes) to your applications, and work with the Camera, Photo Library, and Accelerometer. You’ll master application preferences, learn how to localize your apps into other languages, and so much more.
The 62 reviews gives Beginning iPhone Development: Exploring the iPhone SDK 5.5 stars.
Recent Comments